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```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
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```
What steps will reproduce the problem?
1. Create an object with a morph controller. Important: The morph targets
should not be nodes in the scenes which the morph controller references.
Instead …
-
```
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial ex…
-
Hello, there seems to be a problem with the draco compression, if I convert the model from fbx to gltf with the "draco" compression, it breaks the model, while without compression everything is ok.
…
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-
Hi
The buttons of the Morph theme are not colored.
And also the outline buttons are showing filled.
https://bootswatch.com/morph/
![image](https://user-images.githubusercontent.com/50378440/21…
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For the code below :
```julia
using Javis
function ground(args...)
background("black")
sethue("white")
end
astar(args...; do_action=:stroke) = star(O, 50, 5, 0.5, 0, do_action)
ac…
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I noticed interesting issue with combining `slideUp` and `morph`, which breaks following animations when they're css-transition -based.
I stripped it down to this simple test case — http://jsfiddle.n…
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From @cmungall
![image](https://github.com/monarch-initiative/phenio/assets/7070631/b116895b-ce00-43e4-962d-2922edd22bb0)
the two highlighted terms should converge on external ear morph rathe…
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