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One of the features that I like from C++11/14 is `constexpr` that stands for [constant expression](http://en.cppreference.com/w/cpp/language/constexpr) and the reason is it allows to evaluate expressi…
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Hi
I'm trying to move some validation logic into a `ValidationAttribute` and I've come to a dead end. The idea is to mark a `List` to contain only unique entries.
For example:
``` c#
public class M…
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I'm reconsidering the design of how custom exceptions are passed into the extension methods of Light.GuardClauses: currently you specify the exception object directly, which usually looks like this in…
feO2x updated
8 years ago
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## Here’s an outline of a demo at the MVP summit on 2015-11-02
### Let’s talk about local functions.
A method often has other private “helper” methods that are used in its implementation. Those metho…
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As discussed previously, some of the color conversions have rendered the colore library incompatible.
Are we agreed that setting up a separate build specifically for Unity is the way forward?
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For "a" in method Add CodeFix returns **nameof**(a), but in operator+ returns **nameof**(**MyClass**):
``` CS
public class MyClass
{
public MyClass Add(MyClass a, MyClass b)
…
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Hey, awesome work on ConfuserEx! Just thought I'd add this here in case there is some kind of bug, or at least for other peoples knowledge.
I recently started using ConfuserEx on my game project buil…
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**Version Used**: CS 6
**Steps to Reproduce**:
``` C#
class SomeClass
{
public const String FirstNameDef = "Pavel";
[Required(ErrorMessage = "Field 'FirstName' is required."…
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As mentioned in PR #499, the current build scripts do not allow for C# 6.0 features, while VS 2015 and the build server are perfectly happy with them.
This does not happen when building with a more r…
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**Disclaimer:** _I've done a fast search and didn't find exactly the same idea so I'm writing this to voice my opinion and maybe provide an alternative_.
The current approach as far as I know by read…