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We could offer online/local tabs for the map chooser (and replay browser), allowing hosts to browse available maps (and replays) without the hassle of downloading and installing them manually.
An int…
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While other buildings provide a tangible benefit in multiples (e.g. production time reduction), radar only provides redundancy.
![hv-2022-11-02T111331545Z](https://user-images.githubusercontent.com…
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SYSTEM INFORMATION
- Operating System: Windows 10 Professional
- Prozessor: Intel i5 CPU
- Graphic card: NVIDIA GeForce GT 540M (1GB)
- OpenRA release: 20200503 (issue appeared first in playtest 2…
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### What changes would you like?
New release since 10th of october 2023. Needs to be updated. Ty
### Any extra information?
_No response_
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There is SpawnInterval but this cannot be used to control units to not get spawned at game start.
In a RA based mod where have implemented Ants as tickbox enabled map creeps, there will spawn one Ant…
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Would be nice, but simple addition.
So if i play almost always with Allies, i dont have to select it every time i play.
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A transport tank can hold a lot of passengers, but all of them are lost if a player does not manage to hit the “unload” button in time when the transport tank is at low health. Setting `EjectOnDeath` …
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Here are the projects listed on OSGC participating in hacktoberfest:
- [**Laser Kombat** ![stars](https://img.shields.io/badge/github%20stars-8-blue)](https://github.com/sharkwouter/laserkombat): (…
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This was recently [reported on Discord](https://discord.com/channels/153649279762694144/279290580201373696/1145749330377056367):
```
OpenRA engine version playtest-20230808
OpenRA Language: en
Red…
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title describes it all. make units heading back to repair/reload have a different selection group like the engineer/harvesters so that they don't get selected with the rest of the units when dragging …