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Does the team maintaining this buildpack have any interest in a PR to install jemalloc by default / set a `LD_PRELOAD` env variable w/ this buildpack? It seems like a more sensible default to include …
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the preload gui's layout is wrong
some times
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There is currently a flash of undisplayed Pokémon when it Mega Evolves, as the sprite hasn't been loaded yet. Both its sprite and its cry should be preloaded before battle. Additionally, the same shou…
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The preload IDL attribute is defined to reflect the content attribute. However, preload="auto" or even preload="metadata" isn't appropriate on all platforms, and Chromium sometimes returns "none" rega…
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- [ ] removeAll
- [ ] removeMany
- [ ] getAll (even if we can use preload function would be nice to have it here)
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## Issue
Videos don't play, this error shows up. Sometimes it works, then goes back to not working.
_No streams available …
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### Describe your bug here.
I believe a similar bug has been listed here, but this one kinda encompasses all bugs of a similar nature.
Basically, after making a sprite with the "No Animation" or "…
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As described in https://github.com/oneapi-src/unified-runtime/issues/803, the use of `RTLD_DEEPBIND` in dylib.rs [1] can cause rust-analyzer-proc-macro-srv to crash when a custom memory allocator is p…
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### Preflight Checklist
- [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [x] I agree to follow the [Code of Conduct]…
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Here's all requirements for enabling `Vulkan` rendering in `Wayland` from my understanding:
1. Enable this feature manually:
> - Create the registry key `HKEY_CURRENT_USER\Software\Wine\Drivers…