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It may sound like a very specific issue, but it's rooted in a deeper issue where right clicking causes the vessel updated event to fire a ridiculous number of times, meaning KCT recalculates build tim…
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With this variables option:
``` json
{
"--border-color": "#aaa",
"--background-color": "color(var(--border-color) alpha(0.2))"
}
```
It would be great if cssnext could give back a variables opti…
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http://www.meetup.com/Singapore-Creative-Coding-Meetup/events/207355862/
Meetup.com api response from https://api.meetup.com/2/event/207355862?&sign=true&photo-host=public&page=20
```
{
"visibility"…
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Referenced from #208 @zeffii wants to make short reel.
Let's brainstorm, what's in everyone's mind.
Futuristic 3D city or world with some Procedural Mecha Robot?
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I'll do this soon, but I realized one thing, theres no problem with mixing scripts and hard-code, but they need to be kept distinct or debugging will be a nightmare. Easier to do something with code? …
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Once again I want to touch on Procedural Flipping.To keep it simple, I want to work with Quad only. Logically, I will just need the Normal of each face. Then I need edge or some kind of orientation so…
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As you know, I've been struggling with how to connect all of the game elements into a really nice visual piece. So, I think I have the perfect idea for it: The conveyor belt.
![start](https://cloud.gi…
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This one is self explanatory, but before I tackle it I'd like to know if anyone had plans or has started their own Loft Node, or has objections to one.
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Hi,
I'm wondering if someone has created a Three.js example of the blender export with textures and character animation?
I've had a look at the webgl_collada.html example which comes with Three.js. …
ghost updated
10 years ago
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Currently, the Blender JSON exporter will export all bones with the identity Quaternion. Although technically correct (verts can be relative to any bone orientation), it is far less useful than if bo…