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I'm on a very old laptop that supports opengl versions only up to 2.1.
From what I've read, I belive you can do it by simply adding `#define GRAPHICS_API_OPENGL_21` to the c code, I have no idea ho…
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As what I written in the title. Who can I know that?
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glTF could provide joints data (`cgltf_attribute_type_joints`) in multiple formats, raylib only supports `model.meshes[].boneIds` as `unsigned char`. A conversion is required.
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Please, before submitting a new issue verify and check:
- [X] I tested it on latest raylib version from master branch
- [X] I checked there is no similar issue already reported
- [X] I checked…
Sqvid updated
3 months ago
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# Problem
**Description:** Setting the log level via the RaylibBuilder or the RaylibHandle does not seem to work. Log messages from lower log levels still appear on the console.
**Commit:** [5.0.…
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```
In file included from /home/tray/.nimble/pkgs2/naylib-5.0.2-9979f2e337750d00c4e9feeb34641600f83dd86b/raylib/src/rglfw.c:95:
/home/tray/.nimble/pkgs2/naylib-5.0.2-9979f2e337750d00c4e9feeb34641600…
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### Issue description
Blender exported gltf files have a different attribute format for vertex colors, thus they are not imported in Raylib. Instead a warning is given `WARNING: MODEL: [./asset/cub…
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- [x] Add Raylib to the project
- [x] Move everything in modules (player, bee, etc.)
R3ZV updated
4 months ago
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I get the following error when compiling my examples with --debug. Im pretty sure it has something to do with my use of generics in my entitas framework: [entitas.cr](https://github.com/spoved/entitas…
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1 , downloaded raylib.c3i,raylib.lib from c3lang/vendor;
2. in c3\resources\examples\raylib folder,downloaded raylib.c3l by executing c3c vendor-fetch raylib;
3. E:\Learning\c3pack\c3c-master\resour…