-
```
Currently, GameKit supports Irrlicht and oolong Engine for graphics.
Now Ogre 1.7 goes MIT license, we can do an integration. Some
projects/propotypes might work
better with Irrlicht, others w…
-
```
Hi all! I'm loading a *.x model that have an animation. I create the classes:
CustomFrame : SlimDX.Direct3D9.Frame
CustomMeshContainer : SlimDX.Direct3D9.MeshContainer
AllocateHierarchy : SlimDX.…
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```
Hi all! I'm loading a *.x model that have an animation. I create the classes:
CustomFrame : SlimDX.Direct3D9.Frame
CustomMeshContainer : SlimDX.Direct3D9.MeshContainer
AllocateHierarchy : SlimDX.…
-
Platform: Android
Libgdx version: 1.5.5
Used fbx-conf command: "./fbx-conv-lin64 -f [fibFile] [g3dbFile]"
broken.g3dj: http://pastebin.com/NtWG8VN9
Output:
```
INFO: FBX to G3Dx converter, vers…
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```
I am using the latest SDK (downloaded 8 dec 2009).
I ported the skinning example to vb.net and got it working with tiny.x
fine. I then tried my own .x file with a single animation in it and the…
-
```
Quick comments on some Emoji symbols
- Karl Pentzlin 2009-01-06
Reference:
http://www.unicode.org/~scherer/emoji4unicode/snapshot/full.html
as of 2009-01-06
The base for some of the comments ar…
-
```
First of all this looks like a very useful skeletal animation engine - and I'm
looking forward to trying it when I get my head around it fully.
I'm trying to reproduce the skin example but I'm …
-
```
I am using the latest SDK (downloaded 8 dec 2009).
I ported the skinning example to vb.net and got it working with tiny.x
fine. I then tried my own .x file with a single animation in it and the…
-
```
Okay, so I'm a simple guy with a simple development background. I saw this
library recently and it seems to be a good fit to the iphone app that I'm
building.
Here is my issue. I have read all …
-
Cross posting GoodBoyDigital/pixi.js#1349.