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When the user selects the 'Shooting Range' option in the main menu, they are spawned into the room several feet away from the configuration panel. Additionally, the user's controls and menu are nonfun…
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The installation of the version 4.1 fails everytime.
Specs: Windows 10 19h01, WMR Lenovo Explorer and Steam v1.3.20
-The installer can't complete the operation: "error opening file or writing: \driv…
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In the Input menu, any input result related to the Trackpad/Thumbstick function is too long for the binding description fields, and will stretch over onto the background of the Bindings menu.
![st…
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Dear developers,
I was very happy when I found out about your 2.8.0 release version.
I don't want to use matzcat666's 2.5.0 version.
Anyway now I am testing your developing version.
Because I…
indeu updated
5 years ago
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I am trying to run AirSim in Linux. When I try to open Unreal Editor with a blank C++ project, it closes. Below is the log.
```
Starting /home/dileep/AirSim/UnrealEngine/Engine/Binaries/Linux/UE4E…
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The new SteamVR IVRInput system allows users to bind actions to custom buttons on most supported controllers. The current implementation of our input system has hard coded buttons in the source code, …
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I'm totally new at AirSim. Can anyone help with this problem?
When I start UE4Editor there will be:
![image](https://user-images.githubusercontent.com/37094807/65613379-821f3200-dfe8-11e9-8ca9-97a…
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I've at this point tried to actually update to 3.0, since the feature i requested before is claimed to be implemented in it, but i've ran into the problem that no matter what i do. It simply wont show…
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There is no SteamVR_ControllerManager in the new update and I couldn't find any equivalent script.
I'm not sure how to manage extra Vive trackers now. Is there a way to do that, that I haven't seen?
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Hello! I'm working on my C# OpenVR to JSON application, it simply outputs data from OpenVR upon web requests to user in streaming overlays. I've been using it successfully for almost two years already…