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Rendering trails is the most taxing of pathables to render because each segment of the trail is its own draw (at this time) via 2D spritebatch. Consider the option to cache the trail to it's own rend…
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Hi Dave,
Thanks for the quick reply.
Not too sure with the terminology - But yes the Open Street Map/Open Cycle Map tiles.
The system maps (the Microsoft/Nokia ones) are no good for cycling and once y…
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### Microsoft PowerToys version
0.75.1
### Installation method
Chocolatey
### Running as admin
Yes
### Area(s) with issue?
Mouse Without Borders
### Steps to reproduce
- **C…
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# Backend Routes
- [x] Contains the following sections: HTML, API Endpoints(Backend)
- [x] Each route has a description
- [x] API Endpoint routes contains wildcard variables written in `snake_case`…
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```
The radiosity generated static lightmaps are not displaying on my N1.
Other lightmaps such as weapons fire and light from rocket trails display
fine. I'm using kwaak3 test v1.1b. I have light…
-
```
The radiosity generated static lightmaps are not displaying on my N1.
Other lightmaps such as weapons fire and light from rocket trails display
fine. I'm using kwaak3 test v1.1b. I have light…
-
```
The radiosity generated static lightmaps are not displaying on my N1.
Other lightmaps such as weapons fire and light from rocket trails display
fine. I'm using kwaak3 test v1.1b. I have light…
-
```
The radiosity generated static lightmaps are not displaying on my N1.
Other lightmaps such as weapons fire and light from rocket trails display
fine. I'm using kwaak3 test v1.1b. I have light…
-
```
The radiosity generated static lightmaps are not displaying on my N1.
Other lightmaps such as weapons fire and light from rocket trails display
fine. I'm using kwaak3 test v1.1b. I have light…
-
```
The radiosity generated static lightmaps are not displaying on my N1.
Other lightmaps such as weapons fire and light from rocket trails display
fine. I'm using kwaak3 test v1.1b. I have light…