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I use two pass rending, the first pass is to make a QUAT, the second pass is to render the original effect, then combine them together.
Here is the render path:
```
…
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In the `InitializeResourceCache` method of the engine class the default resource prefix path is set as the executable path through `FileSystem::GetProgramDir()` . A side effect of this is that running…
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Hi, if I understand correctly Urho has option C++11 to enable support of c++11, but I couldn't find any option for c++14 generation. If I modify my project's CMakeLists.txt adding c++14 to CMAKE_CXX_F…
INait updated
7 years ago
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Hello,
While holding `left mouse button` over a `UI Window object` and then pressing `right mouse button` or `esc` removes the `UI Window object`.
I've made a small test demo: [https://gist.gith…
ghost updated
7 years ago
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Hello, I've noticed that there are no license headers or files for almost everything in "bin/" and its subdirectories(for instance, see the shaders).
I also cannot find anywhere the licensing info…
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#861 adds an Android.mk to SPIRV-Tools.
So now the Travis-CI check should check the Android build. That's the best way ensure it continues to work.
E.g. look to google/shaderc for an example of doi…
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Failed to build on ubuntu 16.04.
Latest commit 848f52f
```
CMake Error at CMake/Modules/UrhoCommon.cmake:1240 (message):
Could not generate dependency list for PCH. There is something wrong wit…
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```
SharedPtr result(new Texture2D(context_));
result->SetFilterMode(FILTER_TRILINEAR);
result->SetSize(w, h, graphics->GetRGBAFormat(), TEXTURE_RENDERTARGET);
graphics->SetTextu…
1vanK updated
7 years ago
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Our free AppVeyor account only allows one VM at a time causing the CI build requests to queue up and clear slowly. Not sure whether we can still ask AppVeyor to provide us with more computing resource…
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Would it be possible to add:
public Task RunActionsAsync(FiniteTimeAction action);
public Task RunActionsAsync(params FiniteTimeAction[] actions);
To Animatable
Such that UIElement would als…