-
## Unit sized static mesh
const fixed size arrays
Indicies array
Variants
- With normals
- With textures
-
There is source of morph3d whic shows 3D morphing objects.
I tested that over legacy opengl, all is fine. By default some figure fly around, and by case 1,2,3,4,5 i can change geometry. Also by space…
kas1e updated
6 years ago
-
I just cannot figure out why it is called draw_ex and why it is different from `draw` and `draw_color`..
From looking at the implementation of the function, I can tell that it has an extra z parame…
-
I am currently trying to reverse ucodes for HLE development (currently Rogue Squadron, not easy at all).
I have now a good knowledge of SU mips and easy VU mips inctructions but I am lost with VU m…
-
On Windows, fastlane startup is very slow - especially when run without `bundle exec`. As I am on Windows most of the time, this concerns me. There is a future PR with https://github.com/fastlane/fast…
-
http://answers.playcanvas.com/questions/1738/lowering-draw-calls
We can add static batching (just append many meshes into one on load) and dynamic batching (use array of matrices and per-vertex IDs t…
-
This would permit RA to read the ROM versions of dc-based arcade games (naomi/naomi2/atomiswave) in their proper MAME formats (as opposed to reading from .lst files as RA now does). Might be good timi…
-
# General MFEM Mesh Format
The MFEM mesh v1.x format supports the general description of meshes based on a vector finite element grid function with degrees of freedom in the *nodes* of the mesh. Fo…
-
Hi,
I wonder where I could upload few nice figures showing performance of abyss-2.0.2 on our server. It was run in MPI-enabled with OpenMP-enabled mode in steps where no OpenMP is support exists. T…
-
I have tested the emulator on Nvidia and AMD graphics cards; I have not seen any benefits from DirectX 12 in any of the games that I have tested. Many games do not work at all with DirectX 12, while f…