-
Good evening,
I read a lot on google and tried the suggestions but could not find the right solution.
Do you have an idea for me
Thank you
**script**
require __DIR__ . '/vendor/autoload.php';
…
-
-
Hello everyone,
I am trying to map the VIU inputs on the [WebVR unity template ] [https://assetstore.unity.com/packages/templates/systems/webvr-assets-109152](url)
![WebVRInpuMap](https://user-imag…
-
Using steamVR beta
Doom 3 BFG VR mod sits in screen "click any button to continue". There is no Vive wands though and they do not work clicking anything. When exiting they appear in steam home again…
-
Using Armswinger and Classic controls, I can't seem to figure out how to get this to work properly. The mag palming seems to work fine, but taking multiple rounds from a quickbelt doesn't work no matt…
-
Hello
We have a kinda strange question. When we connect our vive trackers to the elbow and the foot of our character, we get the situation where one tracker rules the elbow and the foot simultaneousl…
-
Ideally the plugin should work out of the box with all major types of VR controllers, but at the moment I don't even know if they work at all.
So I'd like to ask owners of different types of contro…
-
SetTrackingOrigin is not implemented. This is used to set the tracking origin to floor or eye-level.
Currently the OSVR implementation defaults to eye-level. This is great for seated experiences, b…
-
### Describe the bug?
Twitch redeems for Channel Points and Bits are no longer accepted on platform due to old API.
### To Reproduce
Spawn/Set up a Twitch chat that does something for a redeem and …
-
The pimax 8k X use lighthouse tracking , would it be possible to add support for it?