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I'm not sure if that's a possibility, but it would be nice if , just like for the soundtracks, it would be possible to check/uncheck from the list levels or weapons those you want to avoid when using …
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https://youtu.be/eI7W_V2JeBA?t=1177
[shooting doorway impossible.zip](https://github.com/OpenApoc/OpenApoc/files/14965669/shooting.doorway.impossible.zip)
In a different situation, shooting the …
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**mirv_calcs**
https://github.com/advancedfx/advancedfx/wiki/Source:mirv_calcs
- Real-time positional data for all entities
- Ability to set the camera to lock onto the vecAng of weapons and play…
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### DB Selector
DB3K
### Baseline
4771
### Hypothetical
Yes
### Name
EF-15EX Eagle II
### Country
United States
### Service
USAF
### In Commission
2026+
### N…
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/cstrike/cfg/sourcemod/zombiereloaded
// This file was auto-generated by SourceMod (v1.11.0.6936)
// ConVars for plugin "zombiereloaded.smx"
// -------------------------------------------------…
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_as log below, showed up in log of client._
```
GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 …
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Good work though!
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It appears to be all-or-nothing with transparecies on weapons. You can see in this video that the mesh isn't being rendered. The rest is rendered fine. The model is all one with a single texture.
h…
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mess with this variable for weapons