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This is more of a comment than an issue because, AFAIK, building on Windows 10 64-bit with Visual Studio 2019 is not supported. It can, however, be built. See my brief blog post: [build xash3d 64-bi…
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Please upload binaries to GitHub Releases:
https://github.com/FWGS/xash3d-fwgs/releases
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Hi, I cant make xash3d to make even run!!
ive put all the libs and the executable on the same folder and with
LD_LIBRARY_PATH=. ./xash3d
or
LD_LIBRARY_PATH=. ./xash3d --help
it doesnt out…
ghost updated
4 years ago
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dopen'ed libraries has wrong values of global variables.
I 'am always getting here:
https://github.com/FWGS/hlsdk-xash3d/blob/master/dlls/client.cpp#L802
because g_pGameRules is not NULL at start.
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issue with gl-wes-v2 renderer (used with xash3d) and full es2 emulation
https://github.com/FWGS/gl-wes-v2/blob/master/src/wes_begin.c
```
getTempVertexBuffer:function getTempVertexBuffer(sizeByte…
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If I switch my keyboard layout to Croatian (HR), then `[`, `]`, `\`, `:`, and `'` keys are used to input characters which don't exist in English. These keys then don't work right in Emscripten generat…
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I have discovered that vbo renderer working strange, because i can't belive that my device can't handle half-life. It drops fps on: particles, sprites, randomly.
![Screenshot_20190728-191032_Xash3D_F…
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half-life 1 compatible game engine https://github.com/FWGS/xash3d
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I have noticed that files system is case sensitive, engine couldn't find some models/sprites such as w_9mmar.mdl, however renaming these to w_9mmAR.mdl etc. will make it appear in game.
It is possi…