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You have a nice looking card int he demo video at the bottom, it would be cool if you could include that code in an examples dir
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After upgrading to Phaser 3 #1584 we'll be able to optimize things by only loading the necessary assets, so no sprites for all the units and so on, because some of the units might not even show up in …
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I was attempting to install the latest release 2.7.1, using the [custom server installation](https://github.com/TracksApp/tracks/blob/v2.7.1/doc/installation.md#custom-server-installation) path. I a u…
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https://skfb.ly/o6XoC
knight
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Hi,
I tried this example and it didn't work initially, but I fixed it. I'm sharing it with you. Lumibot is a great tool.
Thanks!
from datetime import datetime
from lumibot.strategies.strat…
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### Describe the issue
I have a few stacks (ServiceStack,AuthenticationStack, and DataStorageStack). All of which work when deployed locally from the CLI. I decided to try and create a simple CICD pi…
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If you enable both `asset.js.processing` and `asset.minification` (as is done by default in the `prod` profile), the minification seems to take effect before the asset processing is applied.
Simple e…
pioto updated
9 years ago
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**Describe the bug**
I'm trying to represent an MP3 audio file from the cloud on the native mobile devices.
After preloading the file, I encounter the following error:
⚡️ [log] - {"message":"Ass…
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At the moment we load only the js bundle of extension. We need to be able to also load assets in case there are any (e. g. images)
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Hello,
Direct link video previews are not supported on the asset library, so the preview here has been removed: https://godotengine.org/asset-library/asset/3447
Please use a YouTube link or a GI…