-
```
What is the problem?
When assigning default door groups to doors, jobs who should be allowed to
lock/unlock said doors can't do anything with keys to specified door. Door will
not lock or unlock…
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```
What is the problem?
If some player ball socket a prop door ( fading door ) the cops cant use the
battery ram on it.
```
Original issue reported on code.google.com by `fabio.vi...@gmail.co…
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Remove iBison back door when testing is over
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```
The new "automatic" actions are generally a nice thing since they save on
key-presses, but they should only be taken when it is reasonably safe to do so.
Kicking down a locked shop door can be f…
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For https , a mail has been sent out on all these for verification.
administrator@reddoortyler.com
admin@reddoortyler.com
REDDOORTYLER.COM@domainsbyproxy.com
webmaster@reddoortyler.com
hostmaster…
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For _everyone's_ security, privacy and peace of mind, the room doors will all have magnetic locks. 🔐
# Todo
+ [ ] investigate magnetic lock options for the _internal_ doors.
+ [ ] They don'…
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Will there be a command in the future to unlatch the doors? Thanks o/
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Is it possible to add a sensor that would trigger when the cat looks through the door if it's locked outside? I noticed that surepetcare has that logged with something like "Leon looked through Front …
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### Describe the bug
I'm not entirely sure what happened (I played/streamed normally), but now in the save attached all my NPC followers' pathfinding is broken. They refuse to go through doors, refus…
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## Reproduction:
1. Take Ian
2. (Optional) Give it an ID with access
3. Make it follow you
4. Go behind a door and close it
5. Corgi cannot open the door, even if it's no-access/they have acces…