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Now MIM 1.1.0 has Rename Face For MMD component, so I think there is no reason to block editing blend shapes for non-Body objects.
Instead, it would be nice to suggest using Rename Face For MMD when …
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### **1. Color faces by orientation/face normals**
I think it would be very useful to color the faces from green to red depending on the orientation of the particular face.
E.g. horizontal faces a…
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Not really an issue, but a request for clarification...
I wonder about how my 'work' goes to OSM: On the website you mention that
> As soon as three players have solved the same mission with ident…
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Currently you can view a list in Pinafore, but you can't edit it. This is something the Mastodon FE already allows you to do.
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Since their inception, patterns were meant to be a very thin layer that just collected some blocks without any additional structure imposed on the block tree. This has many advantages for the way patt…
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### Reporting a bug?
When I use `$d` and `$t`, the ts error occur.
### Expected behavior
Should no error
### Reproduction
Just use it with params
### System Info
```shell
System:
OS:…
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**Remember to add the following information:**
**Build Version:**
Rebuilt, October 26th 2019.
**Steps to Reproduce:**
Game toggles into full, borderless upon boot and stays that way for 4-5…
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As per comments in the notebook in my runpod instance, it says I need 500 steps for 10 images (50 steps per image):
So with 7 images, I end up with 350 steps and it barely works.
![image](https://…
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**Describe the bug**
I'm trying to create a new angular workspace without root application (Component Library) and storybook.
I've created the workspace and add storybook into it. Configuration fil…
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The functionality of static blocks are very useful, but it seems that they have no revision history.
https://github.com/impresspages/ImpressPages/blob/2e54345e9f39ac9ea3de884a5145a0295955a0e7/Ip/Block…