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Hello, I just found this project and it is not clear from README.md or the Wiki in what state the engine is and its playability
While Change logs are fine for anyone familiar with the project, for …
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I'm surprised that you found the scans of Hudson's original docs, but didn't find that HuC/PCEAS has been being actively updated for many years now.
https://github.com/jbrandwood/huc
Come and sa…
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Not really an issue with KCAuto itself, but I'm looking for some advice.
Ever since the HTML5 update, KC on the VM is incredibly laggy. I realized that the game was using 100% of the CPU (the "virtua…
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I shortly wrote about this issue already 6 month ago:
http://harddrop.com/forums/index.php?s=&showtopic=2035&view=findpost&p=18342
http://harddrop.com/forums/index.php?s=&showtopic=2035&view=findp…
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Hi @cdytoby , @rohantipare , @cai-mobfish
In Unity 2019, everything works fine!
But when I upgrade Unity version up to 2022, it has error in VR mode. See image attachment below
1) Logcat:
!…
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We are finalizing the details of the `get_address` method for the AST `Node` class in our game engine, specifically on the GetAddress branch. The method signature will be `Node.get_address(*args)`, wi…
maxsu updated
5 months ago
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Installed Dependencies:
`build-essential git wget zlibg1 zlibg1-dev clang llvm liblua5.1-0 liblua5.1-0-dev liblualib50-dev libreadline-dev libncurses5-dev ncurses-base libpthread-stubs0-dev libenet7`…
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Log:
[steam-550470.log](https://github.com/ValveSoftware/Proton/files/2321352/steam-550470.log)
Distro: Arch Linux
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Hello,
I have just followed the readme guide, and compiled the project, using epic distributed unreal engine 5.1.1, and my project crashes while trying to load the OpenXR Plugin, wich is already ac…
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Some big progress have been made on the physics engine overhaul with the migration of the brick narrow-phase logic to the new framework.
It moves from a grid-based system to a Bounding Volume Hierarc…