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Make setting the window mode up easier for beginners like me. The Conf doesn't offer any way to set such things. By mode I mean fullscreen, borderless desktop_sized window, windowed.
Possible solut…
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```
C:/Users/TakWolf/.cargo/bin/cargo.exe run --features=cargo-resource-root
error: Package `ggez-project-seed v0.1.0 (file:///F:/GitOSC/ggez-project-seed)` does not have these features: `cargo-reso…
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n00b question sorry...
I'm just starting out with ggez. And was wondering when I prepare my game for distribution is it possible to put all of my dlls in a directory different from the exe? To make r…
prail updated
6 years ago
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Having ellipses would be useful for [ggez](https://github.com/ggez/ggez/). The API should have the subdivision computed in function of a tolerance threshold like all of the other tessellators, and may…
nical updated
7 years ago
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Is is possible (or might it be possible in future) to set the drawing color on a per-sprite basis with the new sprite-batching functionality? I'm guessing not, since `DrawParam` doesn't take a `color`…
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The following minimal example was created by taking the example from ggez.rs and then replacing the code to draw a circle with code to draw a single line. The problem still appears when more than one …
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It would nice if the library could support running the game inside a loop in such a way where you initialize your stuff before the loop and then inside the loop you do updating and drawing. I find hav…
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I originally didn't think it was possible to resize windows via the window manager with SDL2, but it turns out you can by calling and friends, so we should expose that (Here's how: https://love2d.org…
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Hi there,
There's been some good progress in lyon since 0.4, including quite a bit of bug fixes and some extra features. There's also been some breaking changes chief among which the removal of `te…
nical updated
6 years ago
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The code that computes normals (using intersections) in the stroke tessellator does not behave very well when the angle between two consecutive segments is very close to 180 degrees because the lines …
nical updated
7 years ago