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We need to add a sample that exercises the non-SpriteBatch side of rendering. Things to work out:
- What sample should this be?
- Can we support PlayStation Mobile?
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The performance of drawing one million lines seems horrible (see code below,
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I didn't encounter these errors on earlier versions:
...
Undefined symbols for architecture armv7:
"___divsi3189", referenced from:
IOService::notifyControllingDriverDone() in IOServicePM.cpo
…
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#### Imported from https://bugs.launchpad.net/bugs/1893938
|Property|Value|
|----|----|
|Reported by|[fabrice (fabrice94)](https://launchpad.net/~fabrice94)|
|Date reported|Wed, 02 Sep 2020 12:22:14 …
twpol updated
4 years ago
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***ALL INFO MUST BE FILLED IN OR THE ISSUE WILL BE CLOSED AS INVALID***
**Minecraft Info:**
Minecraft Version: 1.21.1
Modloader version: NeoForge 21.1.61
Mod version: neo 2.3.25
**Describe th…
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### Minecraft Version
1.20.1
### Oculus Version
oculus-mc1.20.1-1.7.0.jar
### Rubidium / Embeddium Version
embeddium-0.3.31+mc1.20.1.jar
### Operating System
windows 11
### Wha…
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**Describe the bug**
It just wont launch the game while having AzureLIB. If I remove AzureLIB it will load just normal. I'm not sure if its a Backpack bug or it should be reported to Azure, maybe the…
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**NTsync** (_title not approved_) is more "Correctness" and "Robustness" alternative implementation of synchronization primitives in Wine from Zebediah Figura (the author of "[Esync](https://github.co…
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Hi Kozlek,
Thanks for your great work. I've been using HWsensors & HWMonitor on my hack for a quite a while. While HWMonitor.app works great on my Mac Pro, I didn't had nerves to try to install compl…
ghost updated
10 years ago
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Incompatibility with Corail Tombstone i try many thing to get it to work and wonder if you can make a fix for it i love to have both mods on my modpack