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When user enter into immersive session, general expectation is that the immersive content is shown in the direction where the user is looking. Thats not what is happening now. What happens now is that…
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Hello!
Your project looks fascinating and I would love to try it on my HL2s. However, he still couldn't get it due to a series of errors. He followed the following steps:
1) I extract the project in…
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### Problem Description
Meta introduced a number of new higher-precedence aria- props in 0.71, including a new role prop, and seems to be increasingly converging with ARIA standards. While adding su…
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### Original issue opened by:
@HaiKonofanDesu
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## Describe the bug
Hey guys, not sure if someone can help me but I currently play around with the experimantal Themeing Option in MRTK3.
Thanks…
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Hello,
I've been trying to get the CameraWithCVAndCalibration sample to work for the past two days. However I still haven't succeded yet.
Opening the sln-file I got the error: LNK1104 cannot open …
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Got it to compile! Linking is another story...
I know you guys likely know about most of these, just making sure the obscure ones are caught as well since my app depends on all of these. Removed du…
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Currently, only the hololens render pipeline supports stereo rendering.
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**Environment**
Unity Version: 2021.3.8f1
Platform: Win 11, HoloLens 2
PopH264 Version: prebuilt unitypackage 1.9
**Description**
We have integrated the PopH264 decoder into our Unity project t…
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**Summarize the bug:**
When building the samples for HoloLens, I've this error: `BuildFailedException: Vuforia Digital Eyewear Sample requires the Hand Tracking feature to be enabled`. The Visual Stu…
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In neural networks, Save method of ActivationNetwork class, throws platform not supported exception.
![image](https://cloud.githubusercontent.com/assets/10882236/15655894/fbc05dcc-26a1-11e6-9dce-fe225…