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Note: if you do not provide all of the following information I will directly ignore and close this issue
- Il2CppDumper version : Il2CppDumperGUI.1.7.0
- Target Unity version (optional)
- Des…
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Using IL2CPP in our Unity project, MessagePack serialisation woking fine in Unity editor but not working in Android build. Getting the following error
FormatterNotRegisteredException: System.Collec…
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### [READ] For Firebase Unity SDK issues, please report to [Firebase Unity open-source](https://github.com/firebase/firebase-unity-sdk/issues/new/choose)
Once you've read this section and deter…
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Hi all,
did anyone ever get grpc to compile for iOS?
I see that there are iOS runtime binaries, but I get tons of compilation errors in Unity. Happy to post more details, but I'd first like to …
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Running on iPhone 13 emulator.
Using unity 2021.2.5f1.
My test app runs fine as standalone Unity app. When I follow instructions, and fix the RN code up a bit, then when I hit the start button, …
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When you load additive scene by default SceneManager (that contains SceneContext), and after that trying to load new additive scene by ZenjectSceneLoader with some binding to context - Bindings will b…
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On first running the UnityWidget, the Unity Game's sound plays, but a blank screen is pulled up, on iOS only. This screen is the same color as my main app's loading screen.
If I hot restart the ap…
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Hello,
I have been looking forward for the frida script to bypass unity based applications ssl pinning which are using below code.
https://docs.unity3d.com/ScriptReference/Networking.Certificate…
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Hi @mrayy ,
I'm trying to build the .so (the static also tried the shared lib) for android but I'm getting DLLNotFound exception on static build and the shared lib is not working for ARMv7 I'm gett…
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是因为Mono/Init中this.CodeMode = CodeMode.**ILRuntime**;更新枚举后,热重载枚举变量未更改,导致提示未找到CodeMode的引用