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I don't like the fact that you need a Google or Slack account. I'm sure you'll scare off a lot of people with that. Have a lot of interest in this app, but would never think of hosting something mysel…
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### Describe the bug
Horizontal lines appear between sprites
Copied report from there https://github.com/I-am-Erk/CDDA-Tilesets/issues/2129 turns out we don't have an open issue about
Not sure if…
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Hello,
I came across Aardvark today and was trying to get started running the `HelloWorld` program on Linux (Fedora 35). Using either the `GL` or `Vulkan` backend fails, however.
I'd be happy to…
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It appears to me that in recent versions of rust, debug mode builds use incremental compilation by default. By my understanding, this means that, while using a sufficiently up-to-date rust compiler, w…
ZBemo updated
7 months ago
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The current inlining cost model is simplistic. Every gc.Node in a function has a cost of one. However, the actual impact of each node varies. Some nodes (OKEY) are placeholders never generate any code…
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**Describe the bug**
Hi,
I've problems using CUDA in my code. I tried to install CUDA11.8 with the command
`conda create -n rapids-23.02 -c rapidsai -c conda-forge -c nvidia rapids=23.02 pyth…
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### Context
Currently, Excalibur loads all resources at once (usually before the game starts).
### Proposal
Implement incremental loading, so that a subset of resources can be loaded at any parti…
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**Class Prep (1 hour)**
Research about Work not done + incremental work + INVEST
**Ideas for Class Exercises (1 hour)**
Game of work not done / incremental delivery
**Ideas for Coursework (180 minut…
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1) outline color
2) line spacing
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Hello Sandeep,
we are trying to move our valve work into 3D. We have some initial success with `moveDynamicMesh` with a valve moving by a relatively large angle. [Here](https://dl.dropboxusercontent.…