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# Info Card: Store Framework's call to action
## :sparkles: **Branch:** infocard
## Introduction
A store needs a good *home page* to engage users, increasing session time and therefore conversion …
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Im using SharpDX to draw multiple lines with the instancing of the lines
Right now all the lines have the same Color.
this.LineGeometryModel3D.Color = Colors.LightBlue;
…
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Have you checked closed issues? https://github.com/Textualize/textual/issues?q=is%3Aissue+is%3Aclosed Yes
Please give a brief but clear explanation of the issue. If you can, include a complete work…
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1. SubCamera3/canvas world로 한 이유?
world -> screen변경
이유가 있는게 아니라면 UI로 할것 (sprite + ui 동일 hierarchy 아래에?, 구조파악 및 유지보수 하기 힘듦)
추가로, UI끼리는 SpriteAtlas 등으로 배칭이 되나 SpriteRenderer는 UI와 배칭이 되지 않음
2. Was…
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See https://github.com/itchio/capsule/issues/49#issuecomment-309251813
There's mostly hlsl-to-glsl compilers out there. Apparently Vulkan has its own thing, but it's always meant to be transpiled t…
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This is a list of stuff I want to gain from this project. It could included many things from animation, to optimizing pgi system, to other simple things. I'll be adding a list real quick.
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Buttons currently have 4 different sizes:
| Size | Description |
|--------------------|---------------------------|
| Base | Standalone Buttons |
…
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# Info Card: Store Framework's call to action
## :sparkles: **Branch:** infocard
## Introduction
A store needs a good *home page* to engage users, increasing session time and therefore conversion …
-
# Info Card: Store Framework's call to action
## :sparkles: **Branch:** infocard
## Introduction
A store needs a good *home page* to engage users, increasing session time and therefore conversion …
-
Currently we have a number of glTF exporters with partial support for glTF 2.0. It would be great if we could help artists find the right exporter for their pipeline and required features. We'd also l…