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Currently, we only support interactions through mouse-policies. We should support keyboard interactions, with at least two mechanisms:
- GEF Key Handlers (IOnStrokeHandler), for Diagram interaction…
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on fav, retweet, hashtag usage do something funny.
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I find myself always toggling between enable/disable the breakpoint instead of intended navigation to the break point. The reason is likely that there is not visual separation between hit areas for le…
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**Issue by [crzypatchwork](https://github.com/crzypatchwork)**
_Thursday Feb 11, 2021 at 19:57 GMT_
_Originally opened as https://github.com/hicetnunc2000/hicetnunc/issues/2_
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branch testing ux…
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**Issue by [crzypatchwork](https://github.com/crzypatchwork)**
_Thursday Feb 11, 2021 at 19:57 GMT_
_Originally opened as https://github.com/hicetnunc2000/hicetnunc/issues/2_
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branch testing ux…
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Leaving this here, following up on last Monday's quick chat and recent experiments:
* Current (preliminary) status and `pup`-packaged Mu is not bundling venv-wheels.
* This leads to downloads on f…
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It should be possible to set hotkeys for several interactions that should be executed on a single button press.
For example:
- invite a player
- custom reply like sold
Hope I didn’t miss any major i…
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**Describe the bug**
The ability InvisibleOnCommand makes the player invisible properly but if it interacts with a locker, it stops. Also happen when firing a gun.
**To Reproduce**
Steps to repro…
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As noted in this example: https://vega.github.io/new-editor/?mode=vega-lite&spec=layered_crossfilter
~The interval brush snaps to the bins, but the actual filtering range appears to be set in a con…
jheer updated
3 years ago
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Apologies if this has been answered already, but I couldn't find it. I'm trying to plot coefficients with the plot_model() function and my model has several interaction terms. I've relabeled the varia…