-
-
```
both portals have records in portal_templates.xml but in npc_templates.xml have
type USEITEM
changes them to PORTAL and all works good
patch:
Index: ./GameServer/data/static_data/npcs/npc_templ…
-
When dying to blood magics sacrificial knife and the broken totem trinket triggers, all items in inventory are lost.
Steps to reproduce:
1. Have blood magic and gravestone mod as well as trinkets.…
-
```
What steps will reproduce the problem?
1. Build on OSX
2. run
What is the expected output? What do you see instead?
Expect everything to be parsed.
See segfault.
... much trimmed
Successfully o…
-
```
What steps will reproduce the problem?
1. Build on OSX
2. run
What is the expected output? What do you see instead?
Expect everything to be parsed.
See segfault.
... much trimmed
Successfully o…
-
A consideration of whether or not to have progression. Or rather, what form it will take, some manner of progression will obviously be in place. Like the boss dimension mentioned in #15.
Currently …
-
```
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the…
-
```
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the…
-
```
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the…
-
```
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the…