-
```
What steps will reproduce the problem?
1. Using settings for all 11 projects that make up the breakpad_client Solution
in configuration settings: C/C++ Language "Treat WChar_t As built in Type s…
-
```
What steps will reproduce the problem?
1. Using settings for all 11 projects that make up the breakpad_client Solution
in configuration settings: C/C++ Language "Treat WChar_t As built in Type s…
-
-
I am experiencing a build failure when trying to build clang on Windows 11 ARM64 using the Visual Studio Compiler.
Current head: 938a73422e0b964eba16f272acdfae1d0281772c
```sh
cmake ^
-G Nin…
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**Reported by @cristianbogdan on 19 May 2010 08:12 UTC**
NB: all this is _optional_. we don't have to do it for makumba to support POJO classes and instances as long as we give to the programmer only …
ghost updated
14 years ago
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### What happened ?
I tried downloading "Hope you're happy, Lemon" (https://mangadex.org/title/b65fbf0e-6768-407d-ba79-fa9fcb319155/hope-you-re-happy-lemon) and even if there are english chapters …
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You can set runtime in cmake in your main CMakeLists.txt
```
cmake_policy(SET CMP0091 NEW)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded")
```
So your project will use static runtime but everythi…
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## Description
During configuration process, I've noticed Cmake reporting failures when trying to detect C++11 support. If `USE_CXX14_IF_AVAILABLE` is enabled - Cmake also fails to detect it's suport…
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Package: crashrpt:x64-windows -> 1.4.3#3
**Host Environment**
- Host: x64-windows
- Compiler: MSVC 19.37.32822.0
- vcpkg-tool version: 2999-12-31-unknownhash
vcpkg-scripts version: c45f97cd8 …
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When I try the plugin compile `scons platform=windows generate_bindings=yes x64=yes` into gdnative_cpp_example of the [GDNative Tutorial](https://docs.godotengine.org/es/stable/tutorials/scripting/gdn…