-
Particle emitter entities. Some simple entities to add Slick's particle stuff into the game ;-)
-
e.g., based on Ginzburg–Landau functional
(Possibly relevant) papers:
```
@article{chiu2011conservative,
title={A conservative phase field method for solving incompressible two-phase flows},
…
-
In GitLab by Mads on 05 Aug 2019, 18:03 (GitLab issue GL#2079)
Hi developers,
I set up a simple simulation in EPOCH 4.15.2 to look at the behavior of longitudinal waves at the boundaries, however, …
-
Build an entity zoo with every entity and figure out what it does
Update the `.ent` files where nessecary
If an entity / family of entities looks like it'll be a lot of work, break it off into a chi…
-
Now we have planets be cool if i could trail smoke if i go too fast.. trouble is can it be set to only occur in a planet or not..
although jamming across space at 800ms would look pretty hardcore if…
-
Please immediately correct me if I'm wrong and this isn't possible :)
**If the particle distance is limited inside the mod itself and not by Minecraft's particle system in general...**
An option t…
-
### Check against existing requests
- [X] I have checked existing feature requests, and my idea is different
### Describe the context
The particle system at the moment creates a bunch of animations…
-
```
What steps will reproduce the problem?
1. create a particle effect that has a transparency on its particles...
What is the expected output? What do you see instead?
I'm having a problem with my …
-
In GitLab by Naveen Kumar on 21 Sep 2020, 15:33 (GitLab issue GL#2252)
I have a question regarding the boundary conditions with *moving window* in EPOCH. Does *bc_x_min_after_move* accept *reflect* …
-
_Current situation_
While terasology already supports animated meshes, they don't get curently used for the player controlled character.
Thus if you view another player in multiplayer you see just a …