-
```
Xee3 currently ignores the aspect ratio field in both GIFs and PNG files. Other
legacy file formats, like Maki-Chan contains images with non-square pixels and
could also benefit from aspect rat…
-
1. It is very unclear whether the "RVL-CNT-01-TR" is supposed to [work](https://github.com/rpavlik/wiiuse/issues/21#issuecomment-19493751) or [not](https://supertuxkart.net/Wiimote).
2. When trying t…
-
To reduce client size, a panoply pixel program can be implemented for colorizing armor at runtime, rather than pre-building textures for all color combinations. Currently we are not constrained by GPU…
-
Due to the way OBS compiles shaders on Linux, the original hardcoded lookup I used for bayer dithering would throw compile errors. Changed the implementation around so that the plugin now works on lin…
-
Essentially two sections can be multithreaded: vertex shading and rasterisation (including pixel shading).
Listed below there a few multithreading concept proposals:
### Vertex shader:
- put ever…
-
```
Xee3 currently ignores the aspect ratio field in both GIFs and PNG files. Other
legacy file formats, like Maki-Chan contains images with non-square pixels and
could also benefit from aspect rat…
-
```
Xee3 currently ignores the aspect ratio field in both GIFs and PNG files. Other
legacy file formats, like Maki-Chan contains images with non-square pixels and
could also benefit from aspect rat…
-
```
Xee3 currently ignores the aspect ratio field in both GIFs and PNG files. Other
legacy file formats, like Maki-Chan contains images with non-square pixels and
could also benefit from aspect rat…
-
```
Using pyglet-hg 1.2alpha1.2774.f8da1dcafc85-1
What steps will reproduce the problem?
1. Running this code:
http://stackoverflow.com/questions/22017516/pyglets-image-savefile-png-doesnt-sa
ve-mod…
-
```
Using pyglet-hg 1.2alpha1.2774.f8da1dcafc85-1
What steps will reproduce the problem?
1. Running this code:
http://stackoverflow.com/questions/22017516/pyglets-image-savefile-png-doesnt-sa
ve-mod…