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Determining source of error when updating dependencies. Fragment shader error below.
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This is a follow up ticket from the Discord chat. There seem to be some sort of an issue with a material opacity change. When the opacity has a linear change, the visual effect has stutters. Like, onc…
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Currently PlayCanvas does not support having multiple deform armatures/skeletons on the same mesh (blending the effect of the different armatures). It seems that it chooses the first armature to be th…
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See the table here: https://developer.playcanvas.com/en/api/pc.ContainerHandler.html
screenshot
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Hey I've encountered this bug with latest version engine on safari web browser:
![Screenshot 2023-09-27 at 5 08 51 PM](https://github.com/playcanvas/engine/assets/52459545/c04ba9ea-9381-438a-9463-95…
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Currently we have this example:
https://github.com/playcanvas/engine/blob/f50389793f971b10ada508e02b77060ec72744a4/README.md?plain=1#L73-L110
And if we `app.destroy()` and then resize the window…
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**Describe the bug**
Right now we cannot load `pcui` in node.
**To Reproduce**
Steps to reproduce the behavior:
1. `npm run build`
2. `node`
3. `> await import('./dist/module/src/index.mjs')…
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At the moment CanvasFont is not supported on WebGPU:
- Canvas font renders to a '2d' context on the canvas
- WebGPU has copyExternalImageToTexture function which accept HTMLCanvasElement as a source…
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There are some games created by game engines those support to publish games to web platforms, for example, Cocos Creator, BabylonJS, Three JS, PlayCanvas, and so on.
Although, Cocos Creator does su…
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This currently provides 2d and WebGL1 context mocks. Would a WebGL2 mock be a welcome addition ?