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**Date & Time**:
05/23/2022
**Client Version (use `/ver` in game):**
30191204
**Character Name:**
NxN_Slite
**Discord Name (if different from in game):**
**Nation:**
Windy
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I noticed today, isn't this mostly achieved with "Render To Sample"? In other words, it seems to me that there is nothing wrong with the standard feature itself.
It appears that this could be efficie…
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### Description
Hi there,
I've opened the demo workspace in Xcode and built and successfully deployed it to the simulator (ios and macos).
However, it is not clear how exactly I can get the p…
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**Name of effect**
Nightmare
**Duration**
- [X] Long
- [ ] Short
- [ ] No duration
**Effect Description**
Once active, the time will switch over to midnight and there will be a blackout. Th…
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You can set it to any value other than 0. If you leave it on 0 and don't change it, it works fine. If you change it to some value, then change it to a very small value like 0.1, it works fine. But if …
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This FR is a companion to #15.
Add a send level fader next to the mute and (optional) "solo" buttons for each output channel send.
This would allow different output channels to have a different le…
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It would be great if the chords effect wasn't limited to MIDI but would also work on samples (as really parallel notes, not arpeggios).
If there's a concern about CPU usage on this, with effects like…
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- Could try extracting more NLP-ish features beyond just n-grams. e.g., use OpenIE to identify predicates/arguments in tweets:
+ https://github.com/hltcoe/PredPatt
+ http://reverb.cs.washington…
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I'm aiming to create sounds where individual notes can feed the fx send (or not) so that you can do things like send specific notes in a sequence to a delay (or every 4th note played, or whatever) or …
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I use HP Reverb G2 Omnicept Edition and don't know how to use this.
The project only provides PimaxCrystalAdvanced plugin (without BrokenEye).