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I stumbled across a common thing in game programming that is not possible to be implemented only using SFML at the moment: job queues creating/holding jobs and worker threads consuming them. In order …
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Weird, I'm getting errors like bellow when I try to compile on linux:
[garnet@localhost rbSFML]$ rake
Compiling ext/System/Clock.cpp
Compiling ext/System/NonCopyable.cpp
Compiling ext/System/SFML.cpp…
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Hi,
I've started to develop a little game with SFML and C++ on Linux, when I run it, I get this result:
http://www.abload.de/img/2012-10-01-212702_1929pbpi.png
I tried to run it on Windows (with self-…
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Would be nice to have some kind of project file (i.e codeblocks project, visual studio project), regardless of which IDE.
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I'm writing a simple tile-based game using SFML version 1.6 and have some trouble with creating the tile sprites.
The tiles are from this image:
![desert](https://f.cloud.github.com/assets/1098727/5…
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I downloaded the RC and began writing a game but the application would crash after running for a few seconds. To test this, I used the following code:
```
#include
int main()
{
sf::Window windo…
ghost updated
11 years ago
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Arial is under a proprietary license and cannot be distributed freely. It should be replaced with another font.
The new font should:
- have a license which is compatible with SFML
- look similar to A…
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``` c++
// Create the main window
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
// Start the game loop
while (window.isOpen())
{
// Process events
sf::Event event;
while…
ghost updated
12 years ago
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Hello.
I found a bug that occurs on all Intel GPU systems.
Any kind of RenderTexture usage causes the program to display black screen, no matter how big your RenderTexture is.
This is the minimal co…
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RenderWindow::setKeyRepeatEnabled() only works for keyboard keys, I think there should be a similar (seperate) function to repeat mouse keys.
Instead of using setKeyRepeatEnabled(), repeats could als…