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## Description
Hi, I am trying to make a skecth with fragmetn and vertex shaders, but on creating new file I am getting ".glsl is not a valid extension". It worked fine for Old…
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Currently glslls just crashes if it can't discover the extension, which can create a lot of core dumps over time. Might be nice to just send an error back to the client.
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FXC HLSL compiler has a useful validation feature that catches invalid synchronization, such as barriers in varying flow control.
Consider the following example HLSL shader:
```
RWBuffer g_buf0…
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Seems that there are some problem for Mac to support version 3.3 directly.
List some articles here which might be relevant:
[https://stackoverflow.com/questions/19865463/opengl-4-1-under-mavericks…
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Hi, I just found that the Anime4K glsl shaders can't run in mpv-android, it will be a blue screen.
After some testing, I found that it should be because of the max and min opengl built-in functio…
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have fedora core 30, and just installed gnome-hexgl.86-64. Now when I start the game and press "Start" button, a blank screen is displayed. By running from a terminal, we can get these error messages…
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The microsoft compiler supports a special atribute for compatibility with glsl:
https://github.com/microsoft/DirectXShaderCompiler/wiki/Vulkan-combined-image-sampler-type
However declaring this in…
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Hello,
I'm trying to use glslc to check each of my files for errors before joining them in a single file and compiling them all together. However, the `-c` flag doesn't seem to work as expected. Th…
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When applied to this shader:
https://github.com/mc-imperial/shader-compiler-bugs/blob/master/angle/front-end/invalid-subscript/shader.frag
ANGLE in Google Chrome Version 57.0.2987.110 (64-bit) g…
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That requires a lot of work, but may make the map more natural without a Mercator projection.