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### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [ ] My issue happened while using mods.
### What happened?
出現
![image](https://user-image…
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On versions later than v0.87 where the functionality to read things from the executable was implemented, an error pops up an invalid value error which should be returning the actual positions from the…
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### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [ ] My issue happened while using mods.
### What happened?
My game crashes while I'm playi…
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Hi and thanks for a very useful tool! I come from a graphics background and I love that I can debug my kernels (shaders) on the CPU. But after the debugging phase I would still like to have a hardware…
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So, I noticed in my project some bizarre line artifacts that would go away if multi-sampling is disabled. Here’s sample code that shows the artifact:
```c#
public class Game1 : Game
{
…
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### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [ ] My issue happened while using mods.
### What happened?
The game crashes randomly even …
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Hello
I had version 2.20.0.0 HelixToolkit.Wpf.SharpDX and in that version I used from PhongMaterial to have reflection and everything was ok, This is my code
`
Return New PhongMaterial With {
…
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I use wpf.SharpDX for my program.I build lines like this
```
LineBuilder lb =new LineBuilder();
lb.AddLine(p1,p2);
var lineModel = new LineGeometryModel3D();
lineModel.Geometry = lb.ToLineGeoMetr…
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## Proposal for minimalistic imaging platform
.NET does not provide a truly portable image format nor portable image IO operations.
For example System.Drawing.Bitmap nor WPF's BitmapSource and does …
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Hello there,
I'm trying to develop a WinUI application which exploits Helix Toolkit, but I'm facing some trouble from the very beginning.
I've seen that there is no WinUI nuget package online, s…