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I have a (Debian stable) system with three OpenCL platforms installed:
```
$ clinfo | head -21
Number of platforms 3
Platform Name …
rstub updated
6 years ago
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I’m finding that with a recent build of Slang, I can no longer use `reinterpret`. Even for very simple cases, I get this error: `cannot be packed into AnyValue`
I seem to be able to repro with some…
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Different hardware running the same algorithm may need dramatically different threads-per-threadgroup values in order to get good performance. A small device may need a small value so the register fil…
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This happen when the experimental SPIR-V backend is enabled in LLVM-19 (`-DLLVM_EXPERIMENTAL_TARGETS_TO_BUILD="SPIRV"`).
```
$ ./llvm-spirv --version
: CommandLine Error: Option 'spirv-ext' regis…
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Hi, hopefully I'm filing this in the right place - if not, please let me know.
Here's a minimal repro for a bug I've been facing with a compute shader.
```
#version 450
struct StructWithBool {…
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Hello, thanks for maintaining this software! It has worked flawlessly for me until I ran into the following issue while implementing a cross-platform stream compaction algorithm with the extension GL_…
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# App summary
- App name: Legend of Heroes: Trails in the Sky 3rd Evolution
- App serial: PCSH10082
- App version: 1.0
# Vita3K summary
- Version: v0.1.4
- Build number: 2423
- Commit …
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##### Detailed description
As Apple already deprecated OpenCL, the only way to use GPU acceleration in the future is either through the Intel OpenVINO (what only supports Intel GPU's) or through Vulk…
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# Overview
With progress on MLIR based kernel generators like [tkf](https://github.com/nod-ai/SHARK-Turbine/tree/tkf?tab=readme-ov-file) (this might be an out of date link), we have an opportunity …
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When trying to assign to a vector component through indexing, the Direct3D shader compiler rejects the generated HLSL. On Vulkan and Metal the shader is built without any issues and runs correctly.
…