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I would like to run steamvr in windows and coppeliasim in linux. Does this sound at all possible? I tried port forwarding 19997 which sort of worked but it quickly crashes while attempting to transfer…
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I have managed to get this working with the latest hotfix. However, I have a question about how it is implemented.
Almost all our work is done on our workstations, which aren't connected to a heads…
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Hello All,
When I try to do **make launch** compiles the server simulator and launches Unreal Engine. but following error message is throwing
/home/Test/carla/Unreal/CarlaUE4/Plugins/Carla/Sourc…
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Unity 2020.1.7f1
Input System 1.0.0
XR Interaction Toolkit 0.94 (preview)
XR Plugin Management 3.2.16
SteamVR 1.14.16
SteamVR Plugin 2.6.1
HTC Vive
Check 1: SteamVR environment -> Inputs wo…
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Switching materials on hover and Simple (built in) Hover highlighting not working for me.
URP 7.3.1
SteamrVR - asset store version AND the Beta github latest version.
Replicate issue... Simply…
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Hi,
I am looking for help - trying to run the compiled version of Carla.
seems like It is crashing on loading the openGL library
I have also tried the work around suggested in:
#93
opened …
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hey, I just started VR Development for Unreal with C++. I'm following the VR tutorial here but I'm having some problems: https://docs.unrealengine.com/en-US/Platforms/VR/DevelopVR/MotionController/ind…
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Unity 2020.1.7f1
OpenVR XR Plugin 1.0.1
SteamVR Plugin 2.6.1
HTC Vive
Tilia CameraRigs UnityXR 1.4.0
Once the CameraRigs.UnityXR prefab is in the scene to track VR devices, the unity physics …
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Which means no steamVR testing without workarounds... Are there any updated permissions I need to setup to let my user and Steam access the cameras?
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I started AppGameKit having VR DLC activated and start the untouched "AGKVR Demo 1 - Castle Basic".
A window pops-up showing the game, showing VR-Helmet movements and controller movements.
When I …