-
Hello again.
I have been getting back into my volume based rendering in rust and wanted to discuss some of the research with you.
---
## Bakers
I have been looking at other surfacing algor…
-
Dear authors,
Thanks a lot for your great work! How to generate patches from the trained NeRF model? In your project, the surface is generated from SDF using Marching Cube, but the expression of Ne…
-
@devbridie @Sumbera @jankleinert @fredsa @jguomoto Hello!!
I have been using the ARCore Raw Depth app to get a 3D point cloud of objects in the room and it works relatively fine.
https://codelabs…
-
Thanks very much.
-
![image](https://github.com/Anttwo/SuGaR/assets/125524043/2e1025e3-45b2-40b5-90e2-7a5d837bb41a)
Currently my images are like this with the subject on a pedestal, so the lower part of the battery is…
-
Im trying to generate a tetrahedral mesh that has to have exactly the same vertices as those that are given in the input. I've had trouble with understanding why my mesh was still wrong, but apparentl…
-
Updating scalars on a `PolyData` works fine with `smooth_shading` enabled or disabled. However, when plotting an `UnstructuredGrid`, for example a tetrahedral mesh, updating scalars does not do anythi…
-
Dear all,
i am facing problems with totally absorbing boundaries for my model. Can somebody give recommendations concerning the thickness of the PML?
Theoretical example:
My model ist 6000m l…
-
It would be useful to have an showing how to work with SRF (triangular mesh surface) and POI (patches of interest) files.
Example can be based on this dataset: https://search.kg.ebrains.eu/instance…
-
Hi,
I am using scuff-neq to compute the spatially-resolved power of a half-space at a point. The half-space is approximated by a large cylinder of 100 mircometer radius and of 100 micrometer thicknes…