-
```
What steps will reproduce the problem?
1. Open uMod
2. Add MassEffect.exe to games
3. Enable "Use global hook"
4. Start Mass Effect from Steam
What is the expected output? What do you see instea…
-
```
What steps will reproduce the problem?
1. Open uMod
2. Add MassEffect.exe to games
3. Enable "Use global hook"
4. Start Mass Effect from Steam
What is the expected output? What do you see instea…
-
```
What steps will reproduce the problem?
1. Open uMod
2. Add MassEffect.exe to games
3. Enable "Use global hook"
4. Start Mass Effect from Steam
What is the expected output? What do you see instea…
-
```
What steps will reproduce the problem?
1. Open uMod
2. Add MassEffect.exe to games
3. Enable "Use global hook"
4. Start Mass Effect from Steam
What is the expected output? What do you see instea…
-
```
What steps will reproduce the problem?
1. Open uMod
2. Add MassEffect.exe to games
3. Enable "Use global hook"
4. Start Mass Effect from Steam
What is the expected output? What do you see instea…
-
```
What steps will reproduce the problem?
1. Open uMod
2. Add MassEffect.exe to games
3. Enable "Use global hook"
4. Start Mass Effect from Steam
What is the expected output? What do you see instea…
-
It would be nice if you could implement those fixes:
Dead Rising 2: [HD Frontend](https://www.pcgamingwiki.com/wiki/Dead_Rising_2#HD_Frontend)
Deus Ex: [Community Update](https://github.com/Defaultp…
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Allow to put resource pack (that will either be custom or automatic so it looks more like the server version's textures)
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tl;dr writing a virtual resource pack API that allows mod to write and read virtual resources and register the pack.
Useful for a lot of stuff like LambdaBetterGrass' texture generation, and other …
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Sometimes texture alignment in builder doesn't match what is shown in game, specifically on Zandronum and Q-Zandronum. Because of that I have to misalign the texture in builder so that it gets aligned…