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其实最近以来我一直在纠结一个问题,翻译Three.js这件事情我做得到底对不对。。。毕竟 [这个issue](https://github.com/mrdoob/three.js/issues/14748) 是一位大佬提出来的。
当年大四快开始的时候想毕业设计题目,也不知哪儿没想开,想做个之前学校里没人做过的题目,就选了Three.js。
但,其实代码方面其实我真的啥也不会 ——
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I have been thinking about giving Ultimate Warfare a modern refresh. In it's current state the gameplay is mainly build around text based warfare, whereby most game features would perfectly fit in a m…
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### Details
Modify `Vector3.js` to add a new function similar to `lerp`, where it takes another vector. But this new function should be a non-linear interpolation. This function should have an additio…
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Hi,
I"ve tried npm, yarn, vite and rails, and the jspm generator. I always get the same error in different variations:
Error: Unable to resolve npm:THREE@ to a valid version imported from https://…
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##### Description of the problem
I have a FBX file with multiple animations created with Maya.
The animations are created on a single timeline and exorted with the Game Exporter - that's the only …
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I add a SpotLight with SpotLightHelper to three box use tb.Object3D({obj:spotLight}),and setCoords(coords),but the SpotLightHelper `s coordinates looks like at the (0,0) even I set any coords, here is…
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Alternatively, we can update the webpack build to output a single ESM file like `build/three-mesh-ui.esm.js`, and also publish that to NPM.
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Alternatively I think we could add `.js` to all th…
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three.js 138
```haxe
import three.src.math.MathUtils;
var x=180*MathUtils.DEG2RAD;
trace(x);
```
after compile will get this error.
```js
X [ERROR] Could not resolve "three/src/mat…
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## The problem:
ModOrganizer 2 will not open after update
## To Reproduce:
Steps to reproduce the behavior:
1. Go to - Desktop Shortcut (created during install) or ModOrganizer.exe
2. Click…
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When processing gltf or glb models that contain meshes with multiple UV sets, they are always removed without any way to ensure they stay. I have tested all flags with transform and there does not see…