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```
The radiosity generated static lightmaps are not displaying on my N1.
Other lightmaps such as weapons fire and light from rocket trails display
fine. I'm using kwaak3 test v1.1b. I have light…
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```
The radiosity generated static lightmaps are not displaying on my N1.
Other lightmaps such as weapons fire and light from rocket trails display
fine. I'm using kwaak3 test v1.1b. I have light…
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#### Description
I'm not sure if this is a problem of the way I configured SMAC or a bug, but when I run the optimization in a large parallelized way, every worker runs 1 or 2 trials and then the int…
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Example: Have 1 heart every 10/20 ticks at the feet only for movement events when a player moves. Or being able to specify 5 hearts jumbled up together at once every 10 ticks when a player moves.
mibby updated
10 years ago
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It would be great if junctions could have some additional detail, via hover-over, or be clickable links to (e.g.) google maps at that location with bike trails highlighted. Finding the detail of how t…
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Hello, first of all sorry my english is so bad but i'll try to explain everything. I've been encountering this issue for a while which is when i use this command cf-bypass -f subs.txt it says:
parse …
ghost updated
9 months ago
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```
A couple of effects are wrong in Xtreme Sports:
1. This game has a lovely sun glow effect, unfortunately in nullDC it's
replaced by a multi-coloured checkboard square :(
2. The snow trails shoul…
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```
A couple of effects are wrong in Xtreme Sports:
1. This game has a lovely sun glow effect, unfortunately in nullDC it's
replaced by a multi-coloured checkboard square :(
2. The snow trails shoul…
-
```
A couple of effects are wrong in Xtreme Sports:
1. This game has a lovely sun glow effect, unfortunately in nullDC it's
replaced by a multi-coloured checkboard square :(
2. The snow trails shoul…
-
```
What steps will reproduce the problem?
1. Open an app that requires keyboard input, e.g. browser nav bar.
2.
3.
What is the expected output? What do you see instead?
Gesture trails shown but no w…