-
```
When doing Ray vs. Mesh collision, return the barycentric coordinates of the
collision in addition to the triangle index.
```
Original issue reported on code.google.com by `ShadowIs...@gmail.co…
-
Good Greetings Everyone
I am using this repo with ros humble the camera that i am using is oakd the problem is i am not receiving any data the folders are also empty
when i try to log the triangle m…
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The triangular mesh produced by LatLonShape's Tessellator creates reasonable numbers of triangles, which is helpful for indexing speed. However I'm wondering that there are conditions when it might be…
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```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
Hey Alessandro!
I've been using tissue a lot these last few weeks (and its been fantastic!) on a project where I needed pretty fine control over the dual created from a triangle mesh. To help me vi…
-
from the various resources given in A3, if I wanted to do something like place the skull on top of the mirror, or make the skull enormous, is there .json structure e.g. corresponding to scaling or pos…
-
it needs to handle all these things:
- meshes vs point clouds
- different types of meshes (depending on the triangles)
- indexed vs non-indexed geometry
- colors, normals, texcoords
- ascii vs binary
…