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Hello there,
For our coming title, we are using licensed assets and their license obliges us to "not make the assets easily readable from the game files". Which means that we are contractually bound …
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```
it doesn't work... i get a null reference exception when executing the
'sourceVoice.SubmitSourceBuffer(buffer)' line... it seems that the
internalMemory DataStream of the WaveStream is null..
```
…
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```
XAudio2 was introduced with the August 2007 SDK. It is a fairly small API
and should not pose any major difficulties.
```
Original issue reported on code.google.com by `promit....@gmail.com` on …
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```
XAudio2 was introduced with the August 2007 SDK. It is a fairly small API
and should not pose any major difficulties.
```
Original issue reported on code.google.com by `promit....@gmail.com` on …
-
```
it doesn't work... i get a null reference exception when executing the
'sourceVoice.SubmitSourceBuffer(buffer)' line... it seems that the
internalMemory DataStream of the WaveStream is null..
```
…
-
```
it doesn't work... i get a null reference exception when executing the
'sourceVoice.SubmitSourceBuffer(buffer)' line... it seems that the
internalMemory DataStream of the WaveStream is null..
```
…
-
```
XAudio2 was introduced with the August 2007 SDK. It is a fairly small API
and should not pose any major difficulties.
```
Original issue reported on code.google.com by `promit....@gmail.com` on …
-
```
FYI
I pulled down the latest and greatest of SlimDX from the SVN repository
and when I tried to compile, it spit out errors claiming it can't
find "..\source\xaudio2\xaudio2.cpp" and a host of …
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```
There is lot of Latency with Demul and Xaudio2 is a high latency API, thus
would like WASAPI Exclusive/Shared to be added
WASAPI Exclusive basically lets Demul talk directly to your sound card w…
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```
FYI
I pulled down the latest and greatest of SlimDX from the SVN repository
and when I tried to compile, it spit out errors claiming it can't
find "..\source\xaudio2\xaudio2.cpp" and a host of …