-
```
LZO[1] is a fast compression library, which requires no additional memory for
decompression, nor changes the decompression speed when higher compression
settings are used.
I think using LZO sho…
-
```
LZO[1] is a fast compression library, which requires no additional memory for
decompression, nor changes the decompression speed when higher compression
settings are used.
I think using LZO sho…
-
```
LZO[1] is a fast compression library, which requires no additional memory for
decompression, nor changes the decompression speed when higher compression
settings are used.
I think using LZO sho…
-
```
LZO[1] is a fast compression library, which requires no additional memory for
decompression, nor changes the decompression speed when higher compression
settings are used.
I think using LZO sho…
-
```
LZO[1] is a fast compression library, which requires no additional memory for
decompression, nor changes the decompression speed when higher compression
settings are used.
I think using LZO sho…
-
Right now there are nearly 40 environment variable callbacks. We need to decide which ones of these should be promoted to regular API features and which should stay. Obvious stuff like hardware render…
-
```
LZO[1] is a fast compression library, which requires no additional memory for
decompression, nor changes the decompression speed when higher compression
settings are used.
I think using LZO sho…
-
```
LZO[1] is a fast compression library, which requires no additional memory for
decompression, nor changes the decompression speed when higher compression
settings are used.
I think using LZO sho…
-
```
LZO[1] is a fast compression library, which requires no additional memory for
decompression, nor changes the decompression speed when higher compression
settings are used.
I think using LZO sho…
-
# Status thread for Gens
@ProfessorKaos64 , I would like to discuss the status on GensGS support. Can you explain a bit what has been done so far, what's planned to do and what issues we have with Ge…