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As I am trying to get my scene to fit on-screen (difficult with the default orthographic projection, but that's another issue), I noticed that nothing is being rendered if the camera scale is < 1.0.
…
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## Bevy version
from the lock file:
```toml
[[package]]
name = "bevy_asset"
version = "0.13.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "50028e0d4f28a9f6aab48…
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Hi all,
I was informed a little over a week ago that it should be possible to mix ``LLVM`` and cranelift in the same rust target. I went about writing a game in bevy, and using ``opt = 3`` with LLV…
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## Bevy version
Mainline Bevy
git+https://github.com/bevyengine/bevy.git#66f72dd25bb9e3f3d035f2f14dcbcd25674f968c
## \[Optional\] Relevant system information
* EndeavourOS
* Kernel 6.5.…
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I think this PR broke the examples for some reason.
- the examples work fine on native
- on wasm, the connection gets timed out pretty quickly for some reason
UPDATE:
- it looks like the update …
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## Bevy version
0.13.2
## System information
- cargo 1.80.0-nightly (84dc5dc11 2024-05-20)
- Windows 10
```
`AdapterInfo { name: "Intel(R) HD Graphics 5500", vendor: 32902, device: 5654,…
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**Describe the bug**
The editor somehow causes Bevy to create an invalid viewport rect, that is outside the render target.
**To Reproduce**
From a blank Bevy project, add the space editor as show…
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## What problem does this solve or what need does it fill?
As far as pure Rust crates go `cpal` is pretty much the defacto standard, comparable to `winit` but for audio. `kira`, our new proposed ba…
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### Problem
Hey all, when I attempted the following toml configuration:
```
[profile.dev.package."*"]
codegen-backend = "llvm"
[profile.dev]
codegen-backend = "cranelift"
```
I noticed tha…
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## What problem does this solve or what need does it fill?
### What am I making?
The main game described in this issue will be a 2D top-down rogue-like inspired by the classic Snake game that I …