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I'm unsure if this is a bug or something else going on, but I'll be on a server and the client shows it's rendering and saving the map, however when I then load the map, be it on a server or singlepla…
NABrr updated
2 years ago
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Add the option for users to specify on a per server basis if they want to use the old bungee cord forwarding method.
Or the new better one.
This would allow hybrid network of more secure newer s…
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REVIEW THE GUIDELINES - see [Contributing](https://github.com/micdoodle8/Galacticraft/blob/master/CONTRIBUTING.md) link on right side.
Minecraft version: 1.12.2
Galacticraft version ("latest" is n…
v1993 updated
2 years ago
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Minecraft version: **Forge 1.12.2 (14.23.5.2855)**
Galacticraft version ("latest" is not a valid option): **1.12.2-4.0.2.281**
Single-player (SP), Multiplayer (MP), or SP opened to LAN (LAN)? **MP…
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This problem is related to the processing of legacy server list ping packet. As written in framing.js
```js
if (this.recognizeLegacyPing && this.buffer[0] === LEGACY_PING_PACKET_ID) {
```
and clie…
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https://pastebin.com/1VXN2hba
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I'm a bit confused on the setup of cmi bungee, though I don't think it's an issue with the plugin.
I put the dedicated bungee plugin in the proxy server with each Spigot cmi plugin in the files of …
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Hello,
My players keep getting disconnected with this error:
01:24:53 [WARNING] [/IP:|vSquank] -> UpstreamBridge - IOException: syscall:read(...)() failed: Connection reset by peer
01:24:53 [INFO] [vS…
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It would be helpful to include a `CUSTOM` enum value in `PlayerInfoForwarding`, which would do nothing and leave the UUIDs alone.
Here's the context:
I've been developing a custom player info forw…
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Players are being kicked out multiple times as long as they keep connecting to other bungee instances after last kickout.
Looks like the connection check on login feature is not being synchronized be…
efekt updated
2 years ago