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I think the API lack of functions to queries what shape are in an area at a time.
_I began to dive into the code but not enough to know what is easy to implement. Also I don't yet totally understand …
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**Describe the bug**
If a PhysX Mesh is assigned on the *PhysX Mesh Collider* component on an entity and it's type (`Export As` *Primitive*/*Convex*/*Triangle Mesh*) is changed from a dynamic to stat…
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Fellow Kerboaunt [Kielm](https://forum.kerbalspaceprogram.com/index.php?/profile/82247-kielm/) found [something](https://forum.kerbalspaceprogram.com/index.php?/topic/179030-ksp-144-tweakscale-under-l…
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By easy to set or well documented exposure of i.e. mass_properties or external forces (at point) the user can do full fledged flight/boat simulation from the get go.
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- Status
Open
- Category (Gamplay, animation, scripting, particles, physics,...)
Gameplay
- Description (Explain with detail the issue)
Fireball and arrows trasspasses doors
- Steps …
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Plant monster clips through the walls between the door and the nearest button, towards the "bottom-right" of the room. Other walls seem ok (at first glance)
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We need a physics library.
I'm well aware that we can just use one from elsewhere, but I like doing unnecessary work. Besides, it's a great learning experience.
Prerequisites:
- [x] Add Vector3…
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**Is your feature request related to a problem? Please describe.**
As a user, I'm confused why I would not want the transform component or the collider/rigidbody component to be automatically network…
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If the player dies when out of bounds he will remain invisible when respawining.