-
```
distcc 3.1 on Haiku (www.haiku-os.org). Compiler is gcc 2.95.3+some custom
patches.
I'm working on porting distcc to Haiku. I got it to build (after some C89
compatibility fixes) and I'm now try…
-
- In https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series/blob/4d381770a8e1cf3b2850f4cc236568856de7fa5d/Tutorial8_EntitySystem_Basics/Game/MyGame.cpp#L41
not missing calling OEntitySystem::upda…
-
algum bug de segmentation fault na linha 96 em um fgets, provavelmente erro na variavel ch
-
Hi, 我大概看了一下内存模型部分,整体来说写得不错,精神可佳,貌似你大多数部分是翻译的那本concurrency in action?有个地方貌似不太准确,请你参考。
> 例如,如果两个变量读写互不相关,编译器有可能将读操作提前(暂且称为预读prefetch 吧),或者尽可能延迟写操作,假设如下面的代码段:....
首先这里不能称为预读,这里编译器的优化其实是instruction reor…
-
| | |
|--------------------|----|
| Bugzilla Link | [PR49263](https://bugs.llvm.org/show_bug.cgi?id=49263) |
| Status | NEW |
| Importance | P normal |
|…
-
```
In line 45 of file stdint.h we see:
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap include with 'extern "C++" {}'
// or compiler …
-
```
In line 45 of file stdint.h we see:
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap include with 'extern "C++" {}'
// or compiler …
-
```
In line 45 of file stdint.h we see:
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap include with 'extern "C++" {}'
// or compiler …
-
```
In line 45 of file stdint.h we see:
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap include with 'extern "C++" {}'
// or compiler …
-
## [3 ways to add a new operator](https://github.com/alecona/onnx_clo/blob/master/docs/AddingCustomOp.md)
> There is an [issue ](https://github.com/microsoft/onnxruntime/issues/12923) to missing link…