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Make vending machines that are in the game world work to dispense items as needed.
Track the economy and how items are being sold, vending machines should be more expensive than store fronts and pl…
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Greetings.
Is it possible to have a geom_rug style "on axis" ticks for point features? If not, I would like to request for such a feature as it helps visualizing density of point features along x …
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Throughout 2019 a better understanding of Victoria 2's economic system came to light through extensive experiments due to various people. In particular, it is now known that sphering in vanilla result…
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AI should prioritize the same early economy boosting technologies that players do.
Data\Strategy\AI\aitechpri.csv
A good starting point is to base the priorities on those technologies that are autom…
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``[antiCrash] :: Uncaught Exception/Catch (MONITOR)
CombinedError (2)
Received one or more errors
1 ExpectedValidationError > s.literal(V)
| Expected values to be equals
|
| Exp…
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```
My suggestion is:
Add variable to enable/disable "/buyammo" command and show/hide ammo buttons in
F4. Many people running servers where ammo comes from gundealers as entities.
In this case "/bu…
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Imagine a rich in-verse economy allowing people to make a living in Neos and supporting diverse content creation. A place to sell and buy any asset or service.
Possible integrations with existing …
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1) Additional logic for buttons so they will behave with localization (adjust itself)
2) Pay attention to the font sizes, elements sizes so everything looks neat in general
2) Go through common window…
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In the legacy C&C games, silos always store resource bales instead of refined cash with the resource->conversion happening during the start of the spending.
Related to #12915, because this affects …
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Reporting client version: 515.1640
## Issue Summary
Title.
## Round ID:
11052
## Testmerges:
- [[PORT] [SEMI-MODULAR] [JANK] Ports the lovely Character Directory which was ported from Co…