-
```
(Reproduced with git commit 2e660d5627c8ef47daa)
This reproduces with structUniformShader.vert, but only with a hash function
that results in a certain sort order, or with making that ordering e…
-
```
What steps will reproduce the problem?
1. run $ echo "#line 50
#qqq
void main() {}" > line.cpp
2. run $ g++ -E line.cpp
3. run $ essl_to_glsl line.cpp
4. Notice g++ reports an error on line 50 yet…
-
The latest version of Bluebird doesn't build on [Travis CI](http://travis-ci.org) any more, with IO.js 2.2:
```
WARNING: checksums are currently disabled for io.js
Now using io.js v2.2.0
$ node --ver…
-
```
This patch adds support for the EXT_shader_texture_lod extension, including
d3d9, d3d11, and ESSL->GLSL translation paths.
(What's the best way to attach a patch for review?)
```
Original issue…
-
```
Implement a GLSL backend for translating ESSL to GLSL
```
Original issue reported on code.google.com by `alokp@chromium.org` on 10 Mar 2010 at 4:34
-
```
Implement a GLSL backend for translating ESSL to GLSL
```
Original issue reported on code.google.com by `alokp@chromium.org` on 10 Mar 2010 at 4:34
-
`"#if\377"` triggers an issue in glslangValidator causing an infinite hot loop which also allocates memory until it crashes.
xorgy updated
9 years ago
-
```
Hyperbolic ESSL built-in functions (sinh, cosh, tanh, asinh, acosh, atanh) are
currently not supported by ANGLE.
Implementing these seems to require emulation of asinh, acosh and atanh on
Direc…
-
```
What steps will reproduce the problem?
1. Run WebGL conformance test
WebGL/sdk/tests/conformance/glsl/misc/empty-declaration.html on Windows or on
Linux with an NVIDIA GPU.
What is the expected…
-
```
What steps will reproduce the problem?
1. run $ echo "void main() { int line = __LINE__;
line = __LINE__;
line = __LINE__; }" > line.cpp
2. run $ essl_to_glsl -o line.cpp
What is the expected out…