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(Related to #119, #31, and maybe #32.)
I'd love to contribute to this project (for the team-related APIs in particular), but it feels like there's a change in the overall design philosophy, and it's …
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```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
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```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
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**RATL** (pronounced 'rattle') stands for Restful Acceptance Test Language. Refers to the framework. An individual test is a 'RATL test'. I quite like the sound of 'run the rattle tests' ;-)
Some i…
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Hi,
Since you are using libadwaita it makes sense to follow GNOME's design language more closely. Don't know how far ahead you thought about the design but here are my 2¢ about it. (I did see you p…
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One of the animations is not disappearing.
https://user-images.githubusercontent.com/351125/191164804-9f1e4c49-3fe5-416a-b6f0-a662b3bde66f.mov
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# Drawer
## Component Description
The panel gives users a quick entry point to configuration and information. It should be used when retaining context is beneficial to users. An overlay is optional d…
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### Library
Web Components (@fluentui/web-components)
### System Info
```shell
web components v2.5.16
```
### Are you reporting Accessibility issue?
None
### Reproduction
https://github.com/kz…
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The `Code` object appears to have an implementation that makes it rather rigid and difficult to work with. It inherits from a class that makes it rather confusing, given that it is in the `text` names…
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I would like to be able to use `singleton` with `Set a`. This is exported by `Data.Set`, but can't be implemented using `classy-prelude` because `singleton` requires `IsSequence`, which `Set` isn't. I…